![]() The first cavern that was found contained no water, only wild animals, so it was quickly sealed up again. Also, a masonry workshop was set up so that stone tables and chairs could be constructed. While they were digging, the other dwarves busied themselves with smoothing and engraving the temporary shelter. The miners at once began exploratory shafts, looking for caverns. There would be no beds (or anything wooden) until an underground forest could be located and secured. ![]() However, a wagon could not be brought up the mountainside, so they had not a single plank of wood. Ordinarily, embarking dwarves bring a wooden wagon which can be deconstructed and made into beds. As soon as it was dug out, all provisions were moved inside, and the entrance to the shelter was walled up, to prevent wild animals and goblin ambushes from attacking the defenseless dwarves. My miners (Skwizgar and Toki) were tasked with digging out a temporary shelter in the side of the mountain. The first order of business was to get underground. (later I also named the chef Jean Pierre and the doctor Dr Roxxo). All arriving migrants would be numbered Klockateers. I named the starting seven dwarves after the band, their manager, and their producer: Skwizgar, Toki, Nathan, Murderface, Pickles, Ofdenson, and Knibbler. I named my expedition “Deathclock” and the site “Murderhowls” (which was the closest I could get to Dethklok and Mordhaus in the limited vocabulary of Dwarf Fortress). I stocked up on supplies, knowing my dwarves would be living off what they brought with them for many months while the miners searched. My plan was to dig down, to find a cavern with water for farming, and a cavern with magma for forging tools, weapons and armor. There was no water, and no trees, only constant snowstorms. To start, I chose a site situated on a frigid, barren mountainside. The idea was to create a fortress inspired by Metalocalypse.
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